
Louis Lefebvre
Game Designer
System designer and Content designer. I strive to make high quality games with a lasting impact on players.

February 2020 -June 2020
Game design | Level Design | Documentation
Genre
Action aventure| Zelda Like
Pitch
In I Need a Hero, you are a young andventurer creted by the narrater of a child's book. Brave your fate in a quircky adventure. Solve puzzles, fight epic bosses and explore a fabulous world.


The 5 months of the I Need A Hero Project helped me to improve in many skills.
The production of the game has been split off in two parts. Indeed, the Covid 19 crisis happened at the end of preproduction and we had to work as a team while in lockdown.
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During the first months of production, I worked on the Game concept and Core Game design of the game.
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Then, the fiorst wave of Covid 19 hit, and we had to learn to work from home despite the different life schedules of each of the 8 members of the team.
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During lockdown, my role changed. I focused my work on playtest management and study and on the modification of level designs after analysis of those playtest
